VFX Render Time Calculator

Estimate wall-clock render time across a farm, with optional resolution scaling, machine efficiency, overhead, and cost.

Inputs

Quick farm presets. Does not change your shot settings (frames, time, resolution).
frm
fps
Used to show sequence duration.
min
sec
Slider controls minutes only for quick estimates. You can type more than 60.
slots
Useful if each node can run multiple renders concurrently.
Advanced: Resolution, Overhead & Efficiency
W
H
The resolution where your per-frame render time was measured.
×
1.0 = full res, 0.5 = half dimensions, 2.0 = double dimensions. Applied to benchmark resolution.
Output resolution
3840 × 2160
Pixel ratio: 1.000× benchmark
%
Accounts for queue gaps, I/O waits, failed frames, retries, licenses, etc.
sec
Load time, scene init, cache prep, upload, denoise, teardown. Overhead is added after resolution scaling.
exp
1.0 = linear by pixel count. Lower = softer scaling, higher = harsher scaling.
Cost Estimation
$ /hr
Enter your fully-loaded internal rate per machine per hour.
cores
GHz
$ /GHz·hr
Cores × GHz × $/GHz·hour = effective machine rate.
Effective rate: $0.00 / machine hour
GPUs
$ /GPU·hr
GPUs per machine × $/GPU·hour = effective machine rate.
Effective rate: $0.00 / machine hour
W
$ /kWh
Watts × $/kWh ÷ 1000 = electricity cost per machine hour (no hardware depreciation).
Electricity cost: $0.00 / machine hour

Results

Estimated completion
Total wall-clock time
Effective parallel slots: —
Adjusted time per frame
Output resolution
Total compute hours
0.00 h
Total compute cost
$0.00
Calculating...
Planning details
Local power: $0.00
Cloud CPU: $0.00
Cloud GPU: $0.00
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