This program is designed to introduce you to the exciting world of visual effects, animation, and game cinematics, and how the techniques of matte painting and set extension play a crucial role in creating compelling visuals in these fields.
Throughout this program, you will learn the fundamental principles of matte painting and environment building, including techniques for creating seamless integration between live-action footage and digital environments. You will also learn how to use industry-standard software such as Adobe Photoshop, Nuke and Unreal Engine to create stunning visual effects.
Our program is structured with weekly themed-based assignments that will challenge you to apply the skills you've learned and provide you with an opportunity to showcase your creativity. Our team of experienced mentors will provide feedback on your submissions, helping you to improve your skills and master the techniques of matte painting and set extension.
Whether you are an aspiring visual effects artist, animator, or game cinematic creator, this program will equip you with the skills you need to excel in your field. We are excited to have you on board and can't wait to see what you will create!
Week 1:
- Portfolio Review - Your Goals!
- What is Matte Painting & Set Extension (Photorealism vs Stylized)
- The History & Evolution of Matte Painting & Set Extension
- The Basics!
- Assignment #1
Week 2:
- Feedback on Assignment #1
- Workflow - Where does Matte Painting & Set Extension sit in production pipelines
- Reference Gathering
- Mood board
- Assignment #2
Week 3:
- Feedback on Assignment #2
- Intro to Lighting & Colour Theory
- Assignment #3
Week 4:
- Feedback on Assignment #3
- Painting Techniques 1
- Introduction to 2D/2.5D projection in Nuke
- Assignment #4
Week 5:
- Feedback on Assignment #4
- Intro to Unreal Engine
- 2D vs 3D Environment
- Final assignment touch-ups
Week 6: FINAL
- Presenting your work professionally in a demo reel or portfolio
- How to break into the industry
- Q & As
Alyssa Zarate is currently a VFX Art Director based in Vancouver. For nearly two decades, she has worked on films such as Spider-Man: Into The Spider-Verse, Spider-man: Far From Home, Game of Thrones, The Wolverine, Jurassic World, Prometheus, The Chronicles of Narnia to name a few; and various shows produced by HBO, Starz Entertainment, National Geographic, Amazon Prime, Disney and Netflix. She started out working in the Art Department as an on-set Production Designer/Illustrator for film & television productions around New Zealand & Australia. She is passionate about leadership, mentoring and inspiring current and future generations of artists in Visual Effects.