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Passing COPs to Karma

We can pass COP nodes directly to MatrialX shaders with op: path operator ie op:/stage/my_copnet/my_cop_node. This provides great power of the procedural image generation for our renders.

cop-to-karma-1
In this example, I have generated dried out ground like texture based on the voronoi noise and 'thumper' utilising some of built in sdf shapes to create details.

Do not forget to adjust your dicing setting when working with displacements smaller than your polygon size!

cop-to-karma-2
cop-to-karma-3